Pokemon and how it still draws you in

Oh Nintendo you little tease. It keeps lifting up its skirt to show off a little bit of ankle before running off for a few months.

Unlike some that are gorging off the new Zelda title from E3, I was still reeling from some of the reveals from Pokemon Sun and Moon. Then they hit me with another trailer just under a month afterwards, showing us seven more of what we can look forward to ignoring while we collect the cool ones.

While it might not be the same for the general populous and those that are not obsessed by these kinds of games, Nintendo and Game Freak have always excelled at getting us excited about a new Pokemon game. They show a little here, then a little there, then they let it loose.

In fact, it will be better than that now since they do a worldwide release day, rather than the pain us in Europe and the US had to suffer while Japan had a six-month head start.

There hasn’t been anything spectacular revealed in the Pokemon design-wise, even if there are a few cute ones and some interesting type match-ups we haven’t seen before. The mechanic of using the Pokedex to do more things is an excellent move and the extra help for kids learning the series can only be a bonus as the hardcore audience ignores or simply turns off the hints.

“Pocket Monsters” has been in the zeitgeist for a while now and while some snicker that some still enjoy the new generations, even when there are Pokemon like Trubbish, they’ll all be drawn back in soon enough.

The release of Pokemon GO in the near future, it’s reportedly expected to launch in late July, will bring back some of the more nostalgic fans through their smartphones. Starting with the original 150 and adding more as they go along, it already sounds like something fans old and new will bury their heads in as they wander aimlessly around woods searching for more Caterpies.

So how did this become the crack cocaine of video games? It integrated us early. It nailed us with the one-two punch of an exciting, collectable RPG that was simple enough for kids and an anime to go along with it, almost like it was a clever marketing campaign for you to buy them.

For some of us, it kept their hooks in. We loved it as kids, we still love it as adults, even when the gameplay has barely changed and the graphics have only had two big steps ever, all in the knowledge that if they released a game with all the areas on a console that it would sell like if you had to buy air to breathe.

But then we change the rules by doing a Nuzlocke or make it seem a little more hardcore by EV training our monsters. There are many ways to enjoy the game and that’s why it’s had that long-running success that so few games find.

And of course, the desire to catch ‘em all. Temptation.

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